30 Best Figma Design Systems & UI Kits 2024 Edition
Table Of Content
You might want to keep everything in a single file, so that everyone is always working from the same “source of truth.” Or, you might prefer to split things up into multiple files for different parts of your project. Consider how your team likes to work together, and how both your design team and your development team will be using the library. When it comes to naming cases, there are a few different approaches you can take. Hyphens (like “primary-button”) and camel case (like “primaryButton”) tend to be the most commonly used.
Figma offers new mode for developers, adds variables, prototyping features - Computerworld
Figma offers new mode for developers, adds variables, prototyping features.
Posted: Wed, 21 Jun 2023 07:00:00 GMT [source]
Figma design systems for Apple-powered apps
So padding refers to the spacing here, between elements within a component. When it's placed outside of the grid, but centered within a component text can still appear vertically center aligned. If you were to design for the web, and here in figma, we're going to go ahead and create a screen that is set to the size of a MacBook Pro screen. And material, UI wise, use of density independent pixels, is to display elements consistently across screens, with different densities on those different platforms. So I could just hit focus, hit Create style, and I've created the focus state style, I'm actually going to right click and delete that style from my local styles, which will appear at the very bottom since it's a new style created. So I can even do the selected state where the utilizes the on primary color value, the primary color value, but I'm gonna detach this style.
Documentation
So utilizing as many of the assets we've created already in our material design system here. But with constraints, the only difference will be that the components already made and we'll be implementing auto layout on them in the next section of the course. So you're noticing how I'm starting to combine elements in our design system to to be utilized on top of other components such as these backdrops, which are like, which you can think of as these base layers, right. So if we if we detach the style and hit 68 there, we now have our media emphasis color style. So that would be the the it should be utilizing the medium emphasis which isn't a color style right now which we can go ahead and specify in our library. So now that that has been created, what I want to do is ensure that the baseline spacing is set accordingly.
Airtable Apps UI Kit
Check out our other design systems articles, our Introduction to design systems course, and resources such as open design systems on Figma Community. The introduction of Brad Frost’s atomic design methodology in 2013 was a pivotal moment, redefining the structure of design systems. This approach not only revolutionized how we think about UI components, organizing them into a clear hierarchy from atoms to molecules to organisms, but provided a shared vocabulary for design and development teams. Just one year prior, I was also beginning my own exploration into systematic design, sparked by experiences with the Twitter Bootstrap framework and insights gained from industry conferences.
And here we have a set of 10 categories, user actions, icon, font icons, icon specific to devices. Whoops, I'm gonna click the Create effect style icon I have, by default, it selects drop shadow, and it'll give you some default values. And text buttons are set to zero and standard side sheet components are set to zero as well. This is commonly seen in components such as dialogues, which temporarily appear in front of other surfaces. And there's another more complicated example are both surfaces A and B are at the same elevation a nBw are set to eight dip elevation, and they cast different shadows because surface B is in front of another surface that already has elevation.
Getting started building your own system.
So yes, we want to ensure that we have specified the height of the bottom portion. And not only that, we're gonna have to go ahead and align our icons here. So that way this content is being isolated from the the text field here because you see this box specified here this entire screen you can think of it as a row when you implement this in development. So now that we have that set there, the baseline set to 32 are good to go.
So here you can see on a on mobile device at the breakpoint of 360 dips. So as this screen expands, it goes from four columns to eight columns, which also allows for more content to be implemented on that screen. So you'll notice when we create up create these grids here in figma, they're going to be very responsive. So column width is defined using percentages rather than fixed values, which allows content to flexibly adapt to any screen size. And it talks in depth about columns, and how the content is placed in the areas of the screen that contained column. And some of those things being columns, margins and gutters when you're creating your grid, which we already know and have covered.
Shiba Kit
So if we go to our assets panel, option to pull in that divider, I'm going to hit Command Shift Option type in rotate left, and then I'm going to now I have it vertically set. And I'm going to apply a background color a fill color of surfaces surface. So if I go to my assets and ensure that we always have our material design system library on, I'm going to go ahead and search for text input. So I'm setting everything here to left and center vertically, then I'll set these two icons to right and center vertically. And center it since it's wrapped in a row that has a height of 56 and specifies that the baselines 32 pixels from the top of this, I'm just going to center it as it clearly is centered in this element.
What is a design system, and how do you create one?
And what I can do is select Resize to Fit or the shortcut key Shift Option command R. If I type in button, I got my text button there, and it's labeled in the spec of action one. And the baseline is supposed to set to 36 dips from the baseline of the header. And now we also have an alert dialog variant as well, which we'll be building. So I just hit Option Shift a, it's now changed the bounding box, and I'm going to go ahead and crease that by one pixel on each side. So we want to make sure we go into our components here as we have the proper constraints set.
And now I'm going to set select the resizing and set that to auto width, I'm going to push this down and push that down a bit, push that to 30. And then we'll set the constraints to top left and right, so that way when this stretches to needs to be stretched, it doesn't get all funky. And you'll notice that the the buttons actually pushed in now in the buttons type isn't aligned with the type of the body copy right there. And just add another red line here to this body copy, grab a rectangle and ensure that this is all being done properly and is currently has a height of 27.
Remember, a spatial system is meant to inspire and guide your designs, not limit your creativity. As you apply the spatial system to your work, always keep your users’ needs and experiences at the forefront, using the guidelines as a helpful framework rather than a set of strict rules. However, just having a system in place doesn’t guarantee that everyone will use it perfectly. It’s like having a recipe book—it’s super helpful, but it’s up to the chef to follow the instructions and create a delicious meal. That’s why it’s so important for designers to understand and embrace the spatial system. When designers understand why consistent spacing and layout matter, they’re more likely to create designs that look and feel great for users.
So I got figma open here, and you can also access this exercise file if you don't want to do it and just want to grab the values, I'll have that figma file, a link in description. And then it'll add this to your library, a little snack bar indicating the the process successfully updated. But this is the best solution I think figma has created for this and myself. One thing I want to show you is the the differentiation between the way we labeled these colors in the beginning and then the way we labeled these three sections in a much more organized and clear concise manner. So we got, what do we got, we created red 100 was actually supposed to be labeled red 50 actually wrote the wrong hex value as well.
So we can go ahead and check specs to see the dimensions of how to actually construct these buttons. And what you'll notice is that we also have another interactive field here, nice little playground for us to see what we're going to be building. And if you click on the link here in our resources, we can go ahead and access the buttons documentation, I totally recommend going through all this in depth, but we're primarily going to be mostly focusing on constructing these buttons.
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